Instructor
VIU Profile: | Dr Russell Campbell |
Email: | Russell.Campbell [at] viu [dot] ca |
Office: | Nanaimo Campus, Building 315, Room 218 |
Email me to set up a time for discussion on Zoom if needed.
Timetable
Times listed are for Fall 2020 Semester dates Sep 8–Dec 11.
- Lectures: Tuesdays and Thursdays 11:30 am–1:00 pm
-
Labs:
- (N01) Tuesdays 4:30 pm–6:30 pm
- (N02) Thursdays 4:30 pm–6:30 pm
- (N03) Wednesdays 2:30 pm–4:30 pm
Prerequisites
- CSCI 260 (C minimum)
- CSCI 265 (C minimum)
Course Description
Developing games and game engines involves a wide variety of disciplines
and skills, but this course will focus on independent development workflows.
An ideal student has both strong programming skills at the CSCI 265 level
The main goal of this course is to develop a game, and refine/optimize it. Possibilities include (but are not limited to):
- physical card/strategy boardgame with software you design for analyzing gameplay to optimize the players' experiences and organize your workflow
- 2D real-time strategy
- 2D action platformer
- 2D rpg/roguelike
- 2D bullet hell
- 2D puzzler
- 2D narrative/interactive novel
- 3D versions of the above 2D genres
A summary of subtopics during developent of projects will include introductory treatment of:
- DevOps and game studio workflows
- fundamentals of visual design and animation
- procedural design
- traditional story structure
- natural language processing
- interactive narrative design
- artificial intelligence
- GPU programming (Vulkan)
- game engine programming
- computational optimizations
Materials
-
Game Engine Architecture,
Jason Gregory,
2019
ISBN: 978-1-1380-3545-4 -
The Art of Game Design: A Book of Lenses (2nd ed.),
Jesse Schell,
2015
ISBN: 978-1-4665-9864-5 -
Generative Art: Algorithms as Artistic Tool,
Jim Parker,
2019
ISBN: 978-1-9888-2438-3
- there are a few lab computers with discrete GPUs if you are able to get to campus
- if you intend to develop on a more complex game engine, then be aware that you will want a computer with more resources available
- there will be time early in the semester to try various game engines so that you can plan accordingly
Resources
- Unity 3D
- Babylon.js
- Pygame
- GB Studio
- PuzzleScript
- Twine
-
custom game engine for assignments developed in C/C++ within Linux
(most of this will be my code I give and you extend from instructions supporting Debian 10)
Schedule
See draft of weekly topics.
Assessment
Less than 32.5% of project percentage will result in failure of the course regardless of total percentage.
65% | project (16%×3 milestones — 10% code development — 7% presentation) |
14%×2 | assignments |
5% | total for about 10 labs combined |
2% | observation log (audio/video/written digital format; about one sentence per project workday) |
See draft for further detail.
Grading
The following grades are earned from the total of your assessments. In rare cases where assessments are re-evaluated, adjustments will be applied to coursework across all students.
Grade | % |
---|---|
F | 0–49 |
D | 50–54 |
C- | 55–59 |
C | 60–63 |
C+ | 64–67 |
B- | 68–71 |
B | 72–75 |
B+ | 76–79 |
A- | 80–84 |
A | 85–89 |
A+ | 90–100 |
Policy and Guidelines
- a record of notes with written questions as evidence of progress;
-
a record of helpful VIU services, such as notes from visiting:
- CSCI Discord Server #helpcentre channel,
- Success Coach,
- the Math Learning Centre,
- the Writing Centre,
- see What is open/closed at VIU?
- a record of asking me for help before submitting your work.
Examples of academic misconduct summarized from one of the courses of the CSCI Department Chair, Sarah Carruthers (but not listing all kinds of misconduct, and note square brackets denote my own additional information):
- copying coursework from another student;
- allowing another student to copy from your coursework;
- submitting work after already submitting it previously for a different past assessment;
- allowing or paying another to complete and/or submit coursework on your behalf;
- using sources of materials for assessment purposes that either break copyright (past documents created by instructors, but not distributed by their consent) [or generates a major portion of the work submitted];
- omitting proper citation(s), even for paraphrasing (unless the information is common knowledge; [in other words, known by almost everyone inside and outside your discipline]).